新颖性
格式塔心理学
计算机科学
创造力
产品(数学)
新产品开发
产品创新
对偶(语法数字)
产品设计
知识管理
人机交互
心理学
业务
营销
社会心理学
数学
感知
文学类
艺术
神经科学
几何学
作者
Niek Althuizen,Bo Chen
出处
期刊:Management Science
[Institute for Operations Research and the Management Sciences]
日期:2021-07-09
卷期号:68 (4): 3008-3025
被引量:29
标识
DOI:10.1287/mnsc.2021.4030
摘要
When soliciting novel product ideas from the “crowd,” companies may opt to show a prototype in order to steer the generation of ideas in the desired direction. On the one hand, the more features the prototype incorporates, the larger the potential for activating relevant knowledge in memory that may serve as a basis for generating novel ideas. On the other hand, it increases the risk of fixation on the incorporated features, which may inhibit the generation of novel ideas. Based on the “dual pathway to creativity” theory, which identifies the depth and breadth of exploration of one’s knowledge base as cognitive pathways to the generation of novel ideas, we argue that the number (and type) of features included in the prototype in combination with the design goal, that is, generating ideas for functional versus aesthetic product improvements, determines whether the positive effects outweigh the negative effects. With a functional design goal, we find that exposure to a prototype with more features leads to more novel ideas as a result of a more thorough exploration of one’s knowledge base. However, with an aesthetic design goal, exposure to a prototype with more features leads to less novel ideas because of a narrower exploration. The latter effect is driven by people’s tendency to consider the whole or gestalt of the prototype when generating aesthetic ideas. This negative effect can, thus, be mitigated by stimulating people to employ a nonholistic, piecemeal thinking style. This paper was accepted by Ashish Arora, entrepreneurship and innovation.
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