强化学习
计算机科学
人工智能
动作(物理)
电子游戏
感知
深度学习
领域(数学)
人工神经网络
人类智力
机器学习
人机交互
多媒体
心理学
数学
物理
量子力学
神经科学
纯数学
作者
Vlad Firoiu,Tina Ju,Josh Tenenbaum
出处
期刊:Cornell University - arXiv
日期:2018-01-01
被引量:27
标识
DOI:10.48550/arxiv.1810.07286
摘要
There has been a recent explosion in the capabilities of game-playing artificial intelligence. Many classes of tasks, from video games to motor control to board games, are now solvable by fairly generic algorithms, based on deep learning and reinforcement learning, that learn to play from experience with minimal prior knowledge. However, these machines often do not win through intelligence alone -- they possess vastly superior speed and precision, allowing them to act in ways a human never could. To level the playing field, we restrict the machine's reaction time to a human level, and find that standard deep reinforcement learning methods quickly drop in performance. We propose a solution to the action delay problem inspired by human perception -- to endow agents with a neural predictive model of the environment which "undoes" the delay inherent in their environment -- and demonstrate its efficacy against professional players in Super Smash Bros. Melee, a popular console fighting game.
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