随意的
电子游戏
中心性
干预(咨询)
社会学
心理学
社会心理学
计算机科学
政治学
多媒体
数学
组合数学
精神科
法学
作者
Shira Chess,Christopher Paul
标识
DOI:10.1177/1555412018786652
摘要
This special issue is meant to provide an intervention. We are undertaking this project to broaden the corpus of Games Studies by both critiquing casual as a label, yet simultaneously legitimizing it as an important category of both study and play. Additionally, historicizing the terms casual and hardcore as categories uncovers the ways that the video game industry talks about its products and how academic work often replicates biases against casual games. To this end, we argue that the centrality of core games pushes many important texts to the margins. It is our goal, within this special issue, to revalue and reconsider the role of casual games within the larger ecology of game studies.
科研通智能强力驱动
Strongly Powered by AbleSci AI