Method for making multi-attribute decisions in wargames by combining intuitionistic fuzzy numbers with reinforcement learning

强化学习 计算机科学 人工智能 领域(数学) 趋同(经济学) 机器学习 功能(生物学) 人工神经网络 模糊逻辑 数学 经济增长 进化生物学 生物 经济 纯数学
作者
Yuxiang Sun,Bo Yuan,Yufan Xue,Jiawei Zhou,Xiaoyu Zhang,Xianzhong Zhou
出处
期刊:Cornell University - arXiv
标识
DOI:10.48550/arxiv.2109.02354
摘要

Researchers are increasingly focusing on intelligent games as a hot research area.The article proposes an algorithm that combines the multi-attribute management and reinforcement learning methods, and that combined their effect on wargaming, it solves the problem of the agent's low rate of winning against specific rules and its inability to quickly converge during intelligent wargame training.At the same time, this paper studied a multi-attribute decision making and reinforcement learning algorithm in a wargame simulation environment, and obtained data on red and blue conflict.Calculate the weight of each attribute based on the intuitionistic fuzzy number weight calculations. Then determine the threat posed by each opponent's chess pieces.Using the red side reinforcement learning reward function, the AC framework is trained on the reward function, and an algorithm combining multi-attribute decision-making with reinforcement learning is obtained. A simulation experiment confirms that the algorithm of multi-attribute decision-making combined with reinforcement learning presented in this paper is significantly more intelligent than the pure reinforcement learning algorithm.By resolving the shortcomings of the agent's neural network, coupled with sparse rewards in large-map combat games, this robust algorithm effectively reduces the difficulties of convergence. It is also the first time in this field that an algorithm design for intelligent wargaming combines multi-attribute decision making with reinforcement learning.Attempt interdisciplinary cross-innovation in the academic field, like designing intelligent wargames and improving reinforcement learning algorithms.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
OK应助酷雅的小跟班采纳,获得50
2秒前
斯文的访烟完成签到,获得积分10
3秒前
岳子昂完成签到,获得积分10
7秒前
8秒前
Jasper应助饱满采纳,获得10
10秒前
2929完成签到 ,获得积分10
11秒前
11秒前
杨杨170发布了新的文献求助10
11秒前
sunshine发布了新的文献求助10
13秒前
14秒前
Jasper应助WZH采纳,获得10
15秒前
乐乐应助伶俐绿柏采纳,获得10
16秒前
zhuzhu完成签到 ,获得积分10
17秒前
酷波er应助LXY采纳,获得10
18秒前
守藏发布了新的文献求助10
18秒前
19秒前
王抗抗完成签到 ,获得积分10
19秒前
20秒前
科目三应助维生素采纳,获得10
20秒前
20秒前
今天只做一件事完成签到,获得积分0
21秒前
舒心的寻琴发布了新的文献求助200
25秒前
科研通AI2S应助栗子栗栗子采纳,获得10
25秒前
向北游发布了新的文献求助10
25秒前
111完成签到,获得积分10
25秒前
秭归子归发布了新的文献求助10
25秒前
lixin1924应助炙热机器猫采纳,获得10
25秒前
科研通AI6.2应助Hopeful采纳,获得10
25秒前
Xiuxiu完成签到,获得积分20
25秒前
领导范儿应助白白采纳,获得10
25秒前
zhj发布了新的文献求助10
26秒前
饱满发布了新的文献求助10
26秒前
26秒前
27秒前
27秒前
棒棒羊完成签到,获得积分10
29秒前
folk完成签到,获得积分10
29秒前
29秒前
30秒前
Twonej应助852采纳,获得50
30秒前
高分求助中
GL 2 A method for assessing the in-place cleanability of food processing equipment, Fourth Edition, December 2023 3000
Annie Ernaux: De la perte au corps glorieux 600
Writing Systems 500
Understanding Modeling and Simulation of Polymerization Reactions 400
Invited Discussant 63O and 64O 400
A revision of Limenitis helmanni and its related species (Nymphalidae) from Central and South China 400
Direct and Iterative Linear System Solvers 400
热门求助领域 (近24小时)
化学 材料科学 医学 生物 纳米技术 工程类 有机化学 化学工程 生物化学 计算机科学 物理 内科学 复合材料 催化作用 物理化学 光电子学 电极 细胞生物学 基因 无机化学
热门帖子
关注 科研通微信公众号,转发送积分 6822540
求助须知:如何正确求助?哪些是违规求助? 8535503
关于积分的说明 18168099
捐赠科研通 6157342
什么是DOI,文献DOI怎么找? 3033835
关于科研通互助平台的介绍 2013907
邀请新用户注册赠送积分活动 2010881