Method for making multi-attribute decisions in wargames by combining intuitionistic fuzzy numbers with reinforcement learning

强化学习 计算机科学 人工智能 领域(数学) 趋同(经济学) 机器学习 功能(生物学) 人工神经网络 模糊逻辑 数学 经济增长 进化生物学 生物 经济 纯数学
作者
Yuxiang Sun,Bo Yuan,Yufan Xue,Jiawei Zhou,Xiaoyu Zhang,Xianzhong Zhou
出处
期刊:Cornell University - arXiv [Cornell University]
标识
DOI:10.48550/arxiv.2109.02354
摘要

Researchers are increasingly focusing on intelligent games as a hot research area.The article proposes an algorithm that combines the multi-attribute management and reinforcement learning methods, and that combined their effect on wargaming, it solves the problem of the agent's low rate of winning against specific rules and its inability to quickly converge during intelligent wargame training.At the same time, this paper studied a multi-attribute decision making and reinforcement learning algorithm in a wargame simulation environment, and obtained data on red and blue conflict.Calculate the weight of each attribute based on the intuitionistic fuzzy number weight calculations. Then determine the threat posed by each opponent's chess pieces.Using the red side reinforcement learning reward function, the AC framework is trained on the reward function, and an algorithm combining multi-attribute decision-making with reinforcement learning is obtained. A simulation experiment confirms that the algorithm of multi-attribute decision-making combined with reinforcement learning presented in this paper is significantly more intelligent than the pure reinforcement learning algorithm.By resolving the shortcomings of the agent's neural network, coupled with sparse rewards in large-map combat games, this robust algorithm effectively reduces the difficulties of convergence. It is also the first time in this field that an algorithm design for intelligent wargaming combines multi-attribute decision making with reinforcement learning.Attempt interdisciplinary cross-innovation in the academic field, like designing intelligent wargames and improving reinforcement learning algorithms.
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
刚刚
顺利的爆米花完成签到 ,获得积分10
刚刚
欣喜寒烟应助认真幼萱采纳,获得30
1秒前
1秒前
谨慎映冬完成签到,获得积分10
1秒前
舒心的乌冬面完成签到,获得积分10
2秒前
2秒前
林少玮发布了新的文献求助10
2秒前
bobecust完成签到,获得积分10
4秒前
杨白秋发布了新的文献求助10
6秒前
旎旎完成签到,获得积分10
6秒前
QiuQiu完成签到,获得积分10
7秒前
丘比特应助任大坤采纳,获得10
7秒前
乱糟糟发布了新的文献求助10
7秒前
7秒前
王静琳完成签到,获得积分20
8秒前
8秒前
肉卷发布了新的文献求助10
8秒前
猪皮恶人发布了新的文献求助10
9秒前
聪明蛋完成签到,获得积分10
9秒前
9秒前
姚魏南发布了新的文献求助10
9秒前
9秒前
和谐的尔琴完成签到,获得积分10
9秒前
10秒前
搂猫睡觉的鱼完成签到,获得积分10
10秒前
要减肥的断缘完成签到,获得积分10
11秒前
zzz发布了新的文献求助10
11秒前
11秒前
11秒前
12秒前
13秒前
13秒前
NexusExplorer应助科研通管家采纳,获得10
13秒前
NexusExplorer应助科研通管家采纳,获得10
13秒前
JamesPei应助科研通管家采纳,获得10
14秒前
14秒前
JamesPei应助科研通管家采纳,获得10
14秒前
英姑应助科研通管家采纳,获得10
14秒前
14秒前
高分求助中
Principles of Economics, 11th Edition 10000
University Physics with Modern Physics, 16th edition 10000
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
Matrix Methods in Data Mining and Pattern Recognition 510
Reading and Understanding Health Research 500
Social Skills Improvement System-Rating Scales--Chinese Version 500
Dynamische Polarisation von H-1 und B-11 in (CH-3)-3NBH-3 500
热门求助领域 (近24小时)
化学 材料科学 医学 生物 纳米技术 工程类 有机化学 化学工程 生物化学 计算机科学 内科学 物理 复合材料 催化作用 细胞生物学 无机化学 光电子学 物理化学 电极 基因
热门帖子
关注 科研通微信公众号,转发送积分 7250582
求助须知:如何正确求助?哪些是违规求助? 8873274
关于积分的说明 18727593
捐赠科研通 6930216
什么是DOI,文献DOI怎么找? 3199182
关于科研通互助平台的介绍 2374229
邀请新用户注册赠送积分活动 2173822