计算机科学
公制(单位)
人机交互
人眼
操作员(生物学)
软件
用户体验设计
模拟
人工智能
工程类
抑制因子
基因
化学
程序设计语言
转录因子
生物化学
运营管理
作者
Sheng Su,Sen Gu,Yi-qian Zhao,Zhengyu Chen,Hanyu Wang,Wen Yang
出处
期刊:IEEE Access
[Institute of Electrical and Electronics Engineers]
日期:2020-01-01
卷期号:8: 109596-109607
被引量:6
标识
DOI:10.1109/access.2020.3002543
摘要
A console is an important platform for controlling indoor operations and displaying information. It is an important device for human-computer interactions. Whether an operator is comfortable using a console is an important issue of concern in industry. However, previous works have focused only on the joint angle and muscle fatigue of the console user, with few works focusing on the eye comfort of users. In this paper, we propose a console design method based on the physical comfort of the human eye to allow consoles to satisfy the needs of a user regarding the joint angle and muscle comfort and to reduce the physiological fatigue of a user's eyes, thereby improving the operator's cognitive efficiency and accuracy. In addition, a software and hardware collaboration platform is used to effectively improve the stability and accuracy of the proposed method. We also propose a method for evaluating the human eye comfort of console users based on a dual-channel objective visual quality analysis system. To the best of our knowledge, this is the first work to propose an evaluation metric for determining the comfort of the human eye afforded by a console, and experiments in the real world verify the effectiveness of this metric. Through this evaluation method, a console designed by using the console optimization method proposed herein is compared with a console designed according to the previous console design method. The results prove that our proposed method can effectively improve human eye comfort when using a console.
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