亲社会行为
外展
出勤
侵略
心理学
社会心理学
透视图(图形)
电子游戏
公共关系
广告
互联网隐私
政治学
业务
多媒体
人工智能
法学
计算机科学
作者
Amanda C. Coté,Sonya Dal Cin,Liese Exelmans,Matea Mustafaj
标识
DOI:10.1177/14614448221130738
摘要
Although we have long known that many different types of individuals play video games, the stereotypical “gamer” is often portrayed as a young male. Furthermore, research into questions such as violence and aggression, addiction or problematic play, and toxic gaming communities tends to frame gamers and gaming as anti-social. From a philanthropic perspective, then, gamers appear to be unlikely candidates for charitable giving. Following attendance at a fundraising game tournament for Gamers Outreach, a non-profit charity that provides video game systems to children’s hospitals, this research team conducted a survey of attendees. Our findings suggest that gamers are willing to support and monetarily contribute to a cause they believe in, but also that engaging potential donors through their preexisting interests and communities—in this case, games—can be a productive form of outreach. Finally, participants recognized and sought to combat gaming’s anti-social stereotypes, revealing a further motivation behind their charitable behavior.
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