强化学习
计算机科学
任务(项目管理)
异步通信
人工智能
深度学习
光学(聚焦)
机器学习
卷积神经网络
异步学习
任务分析
合作学习
计算机网络
同步学习
工程类
教学方法
系统工程
物理
光学
法学
政治学
作者
Hsu Zarni Maung,Myo Khaing
标识
DOI:10.1109/icca62361.2024.10533086
摘要
This study explores Deep Reinforcement Learning (DRL) by integrating Reinforcement Learning (RL) into a lightweight framework using Deep Learning (DL). Despite DRL's high performance, challenges include data hunger, extensive computation, and prolonged training times. To address these, this paper proposes a multi-task learning approach for optimizing DRL agents. The focus is on the Hybrid Multi-Task Asynchronous Advantage Actor-Critic (A3C) algorithm, demonstrating its stabilizing effect on training across diverse video games. The implementation uses Convolutional Neural Networks (CNNs) and Long Short-Term Memory (LSTM) in Actor and Critic networks, showcasing significant enhancements in specific game environments. In spite of training in two environments concurrently, the average time required is still comparable to the A3C training in a single environment.
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