测地线
插值(计算机图形学)
曲率
线性插值
放松(心理学)
数学
欧几里得空间
计算机科学
算法
计算
欧几里德距离
最短路径问题
分段线性函数
计算机视觉
人工智能
数学分析
理论计算机科学
模式识别(心理学)
几何学
图像(数学)
社会心理学
图形
心理学
作者
Roxana Bujack,Elektra Caffrey,Emily Stark Teti,Terece L. Turton,David Rogers,Jonah Miller
出处
期刊:IEEE Transactions on Visualization and Computer Graphics
[Institute of Electrical and Electronics Engineers]
日期:2024-01-01
卷期号:: 1-13
标识
DOI:10.1109/tvcg.2023.3346673
摘要
Although scientists agree that a perceptual color space is not Euclidean and color difference measures, such as CIELAB's ΔE2000, model these aspects of color perception, colormaps are still mostly evaluated through piecewise linear interpolation in a Euclidean color space. In a non-Euclidean setting, the piecewise linear interpolation of a colormap through control points translates to finding shortest paths. Alternatively, a smooth interpolation can be generalized to finding the straightest path. Both approaches are difficult to solve and are compute intensive. We compare the 11 most promising optimization algorithms for the computation of a geodesic either as the shortest or as the straightest path to find the most efficient one to use for colormap interpolation in real-world applications. For two control points, the zero curvature algorithms excelled, especially the 2D relaxation method. For multiple control points, only the mimimal curvature algorithms can produce smooth curves, amongst which the 1D relaxation method performed best.
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