任务(项目管理)
计算机科学
概念设计
人工智能
管理科学
数学教育
认知科学
人机交互
心理学
工程类
系统工程
标识
DOI:10.1007/s11858-017-0867-3
摘要
The design research programme learning by imitative and creative reasoning (LICR) studies whether, how and why tasks and teaching that enhance creative reasoning lead to a more productive struggle and more efficient learning than the common but inefficient task designs based on imitating given solution procedures. The purpose of this paper is to synthesise the research outcomes determined to date by providing the following: a conceptual framework for key concepts and relationships among teaching, tasks, student activities and learning; a theoretical basis for analyses of causal effects between task/teaching design and learning outcomes; a design research methodology for transforming initial design ideas, through cycles of evaluation and revision, into firmer design principles; and an application of this theory and methodology to empirical studies carried out to date, in order to propose task-design principles related to imitative and creative reasoning.
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