吸引力
美女
联盟
收益
人气
生产力
经济
就业能力
选择(遗传算法)
普罗比特
Probit模型
外表吸引力
篮球
营销
广告
业务
计量经济学
心理学
计算机科学
社会心理学
人工智能
政治学
法学
会计
考古
宏观经济学
天文
物理
历史
经济增长
精神分析
作者
J. Jobu Babin,Haritima Chauhan,Steven L. Kistler
标识
DOI:10.1016/j.jebo.2023.12.002
摘要
This paper explores the classic beauty premium paradigm in the eSports Overwatch League. Using two-step probit selection models and unsupervised machine learning algorithms, we find that professional gamers rated as more attractive are more likely to receive a contract in the following year, controlling for productivity and other factors. However, there is no apparent lifetime earnings premium. Regression and cluster analyses reveal that it is not enough to be a good player – the inter-relatedness of productivity, attractiveness, and popularity on social media dictates employability. Looking at the league's wealthiest, most successful, and most appealing teams, we find that attractiveness on its own is a negative predictor of getting hired.
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