背景(考古学)
透视图(图形)
心理学
独创性
情感(语言学)
虚拟现实
广告
消费者行为
社会心理学
社会环境
考试(生物学)
人机交互
计算机科学
业务
社会学
沟通
创造力
生物
古生物学
人工智能
社会科学
作者
Chunhua Sun,Chenhui Ye,Changdan Li,Yezheng Liu
出处
期刊:Journal of Research in Interactive Marketing
[Emerald (MCB UP)]
日期:2023-09-20
卷期号:18 (3): 430-445
标识
DOI:10.1108/jrim-01-2023-0011
摘要
Purpose In the online marketing context, virtual reality (VR) has been used to display products and shopping environment, which effectively enhances the consumer experience. VR technology can not only recreate scenes similar to the real world (virtual authenticity, VA) but also create fictitious and desirable scenes that do not exist in the real world (virtual ideality, VI). The differences between VA and VI in influencing consumers' responses have not been fully understood. In addition, social signals have appeared in VR apps. However, the role of social signals in a VR context has rarely been studied. To fill the gaps in the literature, this study investigates the roles of VA and VI in shaping consumers' responses, as well as whether and how their effectiveness in shaping consumers' responses is influenced by social signals. Design/methodology/approach A VR real estate service platform was selected as the experimental platform, and two experiments were conducted to test the hypotheses. The ANOVAs and regressions were used for data analysis. Findings Results show that VA leads to a higher level of perceived diagnosticity than VI, whereas VI leads to a higher level of inspiration than VA; perceived diagnosticity and inspiration positively affect visit intention. Furthermore, the relationship between consumers' perceived diagnosticity, inspiration and visit intention is moderated by the presence of social signals. Originality The study revealed the differences between VA and VI in shaping consumers' responses, as well as the effect of social signals in VR environment, which provide a new perspective for future VR research in the context of interactive marketing.
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