素描
工程制图
压扁
计算机科学
服装
过程(计算)
服装设计
计算机图形学(图像)
人机交互
工程类
机械工程
算法
历史
操作系统
考古
作者
Dongliang Zhang,Yong-Jin Liu,Jin Wang,Jituo Li
标识
DOI:10.1080/00405000.2018.1436638
摘要
We present an intuitive method that seamlessly integrates the whole process of garment design including 3D modeling, pattern development, garment simulation, and grading. Firstly, a sketch-based modeling method is proposed to design a 3D garment using editable control curves. Secondly, 2D patterns are developed by flattening 3D surface patches, then a 3D fine garment is formed directly based on the information of sewing relations and correspondence between 3D surfaces and 2D patterns. Lastly, garment templates are introduced to realize automatic design-preserving transfer of garments between human bodies with different sizes and shapes. The method is able to design 3D garments and 2D patterns efficiently and accurately. Our study provides an easy-to-learn and easy-to-use tool for both fashion designers and computer artists.
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