心理学
侵略
内隐联想测验
联想(心理学)
考试(生物学)
挫折感
社会心理学
样品(材料)
电子游戏
多媒体
计算机科学
色谱法
生物
古生物学
化学
心理治疗师
作者
Petr Květoň,Martin Jelínek
标识
DOI:10.1024/1421-0185/a000236
摘要
Abstract. This study tests two competing hypotheses, one based on the general aggression model (GAM), the other on the self-determination theory (SDT). GAM suggests that the crucial factor in video games leading to increased aggressiveness is their violent content; SDT contends that gaming is associated with aggression because of the frustration of basic psychological needs. We used a 2×2 between-subject experimental design with a sample of 128 undergraduates. We assigned each participant randomly to one experimental condition defined by a particular video game, using four mobile video games differing in the degree of violence and in the level of their frustration-invoking gameplay. Aggressiveness was measured using the implicit association test (IAT), administered before and after the playing of a video game. We found no evidence of an association between implicit aggressiveness and violent content or frustrating gameplay.
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