随意的
Nexus(标准)
电子游戏
心理学
过程(计算)
多媒体
社会心理学
计算机科学
政治学
操作系统
嵌入式系统
法学
作者
Yichen Wang,Xiaofei Hao
出处
期刊:Convergence
[SAGE]
日期:2022-04-01
卷期号:28 (2): 488-505
被引量:2
标识
DOI:10.1177/13548565221089212
摘要
Casual gaming has become an increasingly important part of leisure in the last decade, and role-playing games (RPGs) are one of the most popular genres. RPGs prompt players to develop emotional attachments, so exploring players’ user emotions toward RPGs is of academic significance. This study applied the qualitative method to examine the development of female user emotional attachment in the RPG Onmyoji. The resulting model of developing user emotions between female players and the game and the three stages of the development are structured. The results indicate that female players can form emotional connections with the game, and they generate an emotional ‘virtual nexus’ in the process.
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