Why Should Red and Green Never Be Seen? Exploring Color Blindness Simulations as Tools to Create Chromatically Accessible Games

失明 背景(考古学) 计算机科学 电子游戏 鉴定(生物学) 多媒体 实证研究 人机交互 医学 古生物学 哲学 植物 认识论 验光服务 生物
作者
Mateus Pinheiro,Windson Viana,Ticianne Darin
出处
期刊:Proceedings of the ACM on human-computer interaction [Association for Computing Machinery]
卷期号:7 (CHI PLAY): 165-196
标识
DOI:10.1145/3611026
摘要

Video games have become an important aspect of modern culture, especially with the widespread use of mobile devices. Thus, it is important that video games are accessible to all people, but colorblind players are still affected by the use of colors in game interfaces. Some challenges of developing chromatically accessible games are the limited availability of colorblind test subjects and the importance of identifying and considering accessibility threats even in the early stages of development. Thus, digital simulations emerge as possible tools to increase accessibility and awareness. In this paper, we conducted three empirical studies that seek to verify the relationship between the identification of color accessibility problems by people with typical color vision using simulations and people with color blindness, in the context of mobile games. Results indicate concrete uses in which color blindness simulations give advantages to developers with typical vision in identifying chromatic accessibility issues in their games. Additionally, we discuss different possibilities for incorporating simulation tools, accessibility guidelines, and colorblind user participation into a realistic game design life cycle. We also discuss how the incorporation of simulation tools could be beneficial to foment the discussion of accessibility in game design studios.

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