Investigating the effects of a virtual reality vs. screen-based testing setup on incidental memory after visual search through scenes

视觉搜索 计算机科学 记忆 任务(项目管理) 显示器尺寸 计算机视觉 虚拟现实 人工智能 对象(语法) 窗口(计算) 惊喜 对比度(视觉) 人机交互 认知心理学 心理学 沟通 显示设备 管理 经济 操作系统
作者
Julia Beitner,Jason Helbing,Erwan David,Melissa L.‐H. Võ
出处
期刊:Journal of Vision [Association for Research in Vision and Ophthalmology (ARVO)]
卷期号:23 (9): 5126-5126
标识
DOI:10.1167/jov.23.9.5126
摘要

Many experiments investigating visual search are performed on a computer screen under highly controlled settings. However, the generalizability of the investigated search mechanisms to the real world is unclear. Here, we tested whether the formation of incidental object memories during visual search follows similar patterns in virtual reality (VR) and on a computer screen. We present two studies that were identical in the administered tasks, but differed in the setup they were tested in. In both experiments, participants searched for ten out of 20 objects in indoor scenes, either in full illumination or with constrained visual input via a controller-contingent 8-degree window (flashlight condition). After the search task, participants’ incidental memory was tested with two surprise tasks: an object recognition and a location memory task (scene rebuilding). Critically, the first experiment took place in an immersive virtual environment, while the second experiment displayed the same interactive 3D environment on a computer screen. In VR, we found that participants relied more on memory when searching through scenes with a flashlight: Search times decreased more strongly over trials and non-targets were recognized better than ones from illuminated scenes. Both results indicate stronger memorization of objects when only limited visual input was available. Additionally, participants were able to reallocate target and non-target objects from the flashlight condition just as accurately as from illuminated scenes, despite never having seen them in full view, indicating the formation of a similarly holistic scene representation in both conditions. In contrast, when administered on a computer screen, preliminary analyses suggest no benefit for object recognition in the flashlight condition, and a detrimental effect on location memory. Our results indicate that visual search on a computer screen elicits weaker scene memory than in VR. Sensorimotor signals engaged in the search process might play a role for strengthening scene memory.

科研通智能强力驱动
Strongly Powered by AbleSci AI
更新
PDF的下载单位、IP信息已删除 (2025-6-4)

科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
2秒前
领导范儿应助lin采纳,获得20
2秒前
3秒前
zhang005on发布了新的文献求助10
4秒前
加斯汀完成签到 ,获得积分10
4秒前
肖恩完成签到,获得积分10
6秒前
14秒前
完美世界应助素雅采纳,获得10
17秒前
18秒前
TJY发布了新的文献求助10
18秒前
21秒前
YH完成签到 ,获得积分10
21秒前
21秒前
22秒前
lin发布了新的文献求助20
23秒前
木木豆发布了新的文献求助10
24秒前
24秒前
24秒前
Megan发布了新的文献求助10
27秒前
29秒前
29秒前
11完成签到 ,获得积分10
32秒前
Jodie发布了新的文献求助10
32秒前
33秒前
35秒前
37秒前
科研通AI6应助1816013153采纳,获得10
38秒前
磷酸瞳完成签到 ,获得积分10
38秒前
坤坤发布了新的文献求助10
39秒前
脑洞疼应助Megan采纳,获得10
40秒前
spzdss发布了新的文献求助10
40秒前
lin完成签到,获得积分20
41秒前
43秒前
坤坤完成签到,获得积分20
46秒前
香蕉觅云应助坤坤采纳,获得10
49秒前
镓氧锌钇铀应助shaun采纳,获得20
49秒前
Camellia发布了新的文献求助10
49秒前
大模型应助受伤的无心采纳,获得10
51秒前
Rachel完成签到 ,获得积分10
53秒前
nczpf2010完成签到,获得积分10
54秒前
高分求助中
(应助此贴封号)【重要!!请各用户(尤其是新用户)详细阅读】【科研通的精品贴汇总】 10000
List of 1,091 Public Pension Profiles by Region 1601
Lloyd's Register of Shipping's Approach to the Control of Incidents of Brittle Fracture in Ship Structures 800
Biology of the Reptilia. Volume 21. Morphology I. The Skull and Appendicular Locomotor Apparatus of Lepidosauria 620
A Guide to Genetic Counseling, 3rd Edition 500
Laryngeal Mask Anesthesia: Principles and Practice. 2nd ed 500
The Composition and Relative Chronology of Dynasties 16 and 17 in Egypt 500
热门求助领域 (近24小时)
化学 材料科学 生物 医学 工程类 计算机科学 有机化学 物理 生物化学 纳米技术 复合材料 内科学 化学工程 人工智能 催化作用 遗传学 数学 基因 量子力学 物理化学
热门帖子
关注 科研通微信公众号,转发送积分 5558014
求助须知:如何正确求助?哪些是违规求助? 4642970
关于积分的说明 14670012
捐赠科研通 4584444
什么是DOI,文献DOI怎么找? 2514838
邀请新用户注册赠送积分活动 1489006
关于科研通互助平台的介绍 1459619