心理学
电子游戏
诵读困难
磁刺激
后顶叶皮质
神经科学
假字
认知心理学
听力学
阅读(过程)
刺激
认知
医学
计算机科学
多媒体
政治学
法学
作者
Sara Bertoni,Sandro Franceschini,Martina Mancarella,Giovanna Puccio,Luca Ronconi,Gianluca Marsicano,Simone Gori,Gianluca Campana,Andrea Facoetti
出处
期刊:Cerebral Cortex
[Oxford University Press]
日期:2024-04-01
卷期号:34 (4)
被引量:3
标识
DOI:10.1093/cercor/bhae152
摘要
Abstract The impact of action video games on reading performance has been already demonstrated in individuals with and without neurodevelopmental disorders. The combination of action video games and posterior parietal cortex neuromodulation by a transcranial random noise stimulation could enhance brain plasticity, improving attentional control and reading skills also in adults with developmental dyslexia. In a double blind randomized controlled trial, 20 young adult nonaction video game players with developmental dyslexia were trained for 15 h with action video games. Half of the participants were stimulated with bilateral transcranial random noise stimulation on the posterior parietal cortex during the action video game training, whereas the others were in the placebo (i.e. sham) condition. Word text reading, pseudowords decoding, and temporal attention (attentional blink), as well as electroencephalographic activity during the attentional blink, were measured before and after the training. The action video game + transcranial random noise stimulation group showed temporal attention, word text reading, and pseudoword decoding enhancements and P300 amplitude brain potential changes. The enhancement in temporal attention performance was related with the efficiency in pseudoword decoding improvement. Our results demonstrate that the combination of action video game training with parietal neuromodulation increases the efficiency of visual attention deployment, probably reshaping goal-directed and stimulus-driven fronto-parietal attentional networks interplay in young adults with neurodevelopmental conditions.
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