串联(数学)
计算机科学
角动量
运动(物理)
计算机图形学(图像)
人工智能
计算机视觉
物理
经典力学
数学
算术
作者
Hubert P. H. Shum,Taku Komura,Pranjul Yadav
摘要
Abstract In this paper, we propose a new method to concatenate two dynamic full‐body motions such as punches, kicks, and flips by using the angular momentum as a cue. Through the observation of real humans, we have identified two patterns of angular momentum that make the transition of such motions efficient. Based on these observations, we propose a new method to concatenate two full‐body motions in a natural manner. Our method is useful for applications where dynamic, full‐body motions are required, such as 3D computer games and animations. Copyright © 2009 John Wiley & Sons, Ltd.
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