服装
扩展(谓词逻辑)
介绍(产科)
虚拟现实
价值(数学)
广告
人机交互
计算机科学
业务
医学
历史
机器学习
放射科
考古
程序设计语言
作者
Ayman Alzayat,Seung Hwan Lee
标识
DOI:10.1016/j.jbusres.2021.03.017
摘要
Consumer’s ability to touch products is an essential component of one’s retail shopping experience. When the ability to touch is not available, Virtual Reality (VR) platforms may provide a simulated medium for consumers to haptically explore products. In multiple studies, we discover that a VR retail environment (vs. an online retail website) positively impacts hedonic shopping value. Further, we demonstrate that a VR retail environment leads to consumers perceiving certain products as an extension of the body as opposed to perceiving it as a presentation of the body. Our findings reveal that a VR retail environment is more suitable for products that are perceived as an extension of the body (e.g., tools) rather than as a presentation of the body (e.g., clothes). Finally, we unveil mediating pathways to these relationships involving telepresence and need for touch.
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