计算机科学
虚拟现实
数字图书馆
数据提取
斯科普斯
人工智能
集合(抽象数据类型)
系统回顾
机器学习
政治学
文学类
艺术
诗歌
程序设计语言
法学
梅德林
作者
Tainã Ribeiro de Oliveira,Brenda Biancardi Rodrigues,Matheus Moura da Silva,Rafael Antonio Nepomuceno Spinasse,Gabriel Giesen Ludke,Mateus Ruy Soares Gaudio,Guilherme Iglesias Rocha Gomes,Luan Guio Cotini,Daniel da Silva Vargens,Marcelo Queiroz Schimidt,Rodrigo Varejão Andreão,Mário Mestria
摘要
Although there are methods of artificial intelligence (AI) applied to virtual reality (VR) solutions, there are few studies in the literature. Thus, to fill this gap, we performed a systematic literature review of these methods. In this review, we apply a methodology proposed in the literature that locates existing studies, selects and evaluates contributions, analyses, and synthesizes data. We used Google Scholar and databases such as Elsevier's Scopus, ACM Digital Library, and IEEE Xplore Digital Library. A set of inclusion and exclusion criteria were used to select documents. The results showed that when AI methods are used in VR applications, the main advantages are high efficiency and precision of algorithms. Moreover, we observe that machine learning is the most applied AI scientific technique in VR applications. In conclusion, this paper showed that the combination of AI and VR contributes to new trends, opportunities, and applications for human-machine interactive devices, education, agriculture, transport, 3D image reconstruction, and health. We also concluded that the usage of AI in VR provides potential benefits in other fields of the real world such as teleconferencing, emotion interaction, tourist services, and image data extraction.
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