元认知
脚手架
基于游戏的学习
计算机科学
自主学习
基础(证据)
钥匙(锁)
数学教育
心理学
多媒体
认知
计算机安全
数据库
历史
考古
神经科学
作者
Lie Ming Tang,Judy Kay
出处
期刊:International Conference on User Modeling, Adaptation, and Personalization
日期:2014-01-01
被引量:10
摘要
The ability to self regulate is a key skill in learning. This is especially relevant for open learning environments such as MOOCs. Metacognitive scaffolding refers to computer based support is used to teach and engage users in metacognition and self regulated learning. These techniques have been found very useful in supporting students in e-learning environments. Studies in game based learning suggests game playing engage players in metacogniton as well as self regulated learning. We see great potential in applying Gamification as a form of metacognitive scaffolding to improve self regulation in learners. Gamification can also provide a framework to personalise self regulated learning support. In this paper, we present our ideas and guidelines for applying Gamification as metacognitive scaffolding. We will illustrate through examples of how they can be applied and discuss how these concepts can be the foundation for future work.
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