服务质量
结构方程建模
质量(理念)
价值(数学)
营销
业务
独创性
顾客价值
样品(材料)
共同创造
服务(商务)
心理学
计算机科学
经济
哲学
认识论
机器学习
市场经济
社会心理学
化学
等级制度
色谱法
创造力
作者
Reihaneh Alsadat Tabaeeian,Majid Mohammad Shafiee,Azarnoush Ansari
出处
期刊:International Journal of Quality and Service Sciences
[Emerald (MCB UP)]
日期:2024-03-14
卷期号:16 (2): 145-166
标识
DOI:10.1108/ijqss-08-2023-0120
摘要
Purpose This paper aims to investigate the effect of gamified e-service quality (GE-SQ) on customer value co-creation, relationship quality and purchase intention in e-retailing. Design/methodology/approach A questionnaire was used to collect data from a sample of 549 e-retailing customers who participated in a gamified online service process. A structural equation modeling approach was adopted to analyze the model. Findings The empirical evidence confirmed that GE-SQ encouraged customer value co-creation behavior and relationship quality. Customer value co-creation and relationship quality led to higher purchase intention. Also, value co-creation and relationship quality partially mediated the relationship between GE-SQ and purchase intention. Originality/value The findings increase our knowledge of GE-SQ and its behavioral consequences. Moreover, the study proposes and validates a theoretical framework based on GE-SQ, value co-creation and customer relationship quality. This study provides insight into using gamification as a practical tool in the e-retailing industry.
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