虚拟现实
范围(计算机科学)
产品设计
产品(数学)
计算机科学
教学设计
技术教育
增强现实
多媒体
数学教育
心理学
人机交互
几何学
数学
程序设计语言
作者
Jiawei Wang,Nur Azlina Mohamed Mokmin,Ji Shaorong
标识
DOI:10.1080/10494820.2024.2315125
摘要
Since the turn of the millennium, virtual reality (VR) has become a popular global research topic. Educators are eager to employ VR for interactive learning, potentially enhancing student engagement and efficiency. Researchers have conducted numerous trials, with students across disciplines achieving notable results, affirming VR's effectiveness, even in art and design education. The field of product design, in particular, requires high-dimensional interaction throughout the learning process, making it a promising application area for VR technology. This study takes art and design majors as the analysis object and aims to explore the development trend of VR technology in education related to product design courses. In addition, this study conducted a systematic review of relevant literature over the past five years to assess the current state of VR technology in arts education, the types of VR used in teaching, and the impact of the technology on the student population. The results reveal that, despite the growing interest in VR technology, there have been relatively few cases of educators applying this technology to product design education. Moreover, immersive VR technology in art and design classrooms is still in the new stage. Consequently, researchers have ample scope for further exploring and expanding this field.
科研通智能强力驱动
Strongly Powered by AbleSci AI