Game Streaming: Implications for Streamers and Game Creators
计算机科学
多媒体
心理学
作者
Mark Johnson
标识
DOI:10.1093/acrefore/9780190228613.013.1475
摘要
Since the 2010s, the live streaming—live online video broadcast—of digital gaming has emerged as a significant Internet phenomenon. Millions of people stream their digital gaming for leisure, profit, or some combination, in the process often accumulating large communities of fans and followers who enjoy their streamed content, or simply broadcasting to small but often very dedicated handfuls of viewers. Game live streaming is also plagued by harassment and toxicity, but nevertheless continues to have a significant influence on gaming by generating famous and noteworthy moments within wider gaming culture. Game live streaming is far from a niche practice, and rather one with interest and applicability to a range of media studies, communication studies, game studies, and Internet research agendas.