计算机科学
虚拟现实
计算机视觉
计算机图形学(图像)
人工智能
动画
棱锥(几何)
影子(心理学)
变形
数学
几何学
心理学
心理治疗师
标识
DOI:10.2478/amns.2023.2.00599
摘要
Abstract In this paper, firstly, we study the modeling of film and television animation based on virtual reality technology and use quadratic polynomial inverse to control the intensity of light source to establish the lighting model. The image alignment is designed for the scene based on multi-resolution decomposition, and the filtered image layer is obtained by calculating the difference between two layers of Gaussian filtered images, and the Laplace pyramid is established to match the image resolution consistently. Then the scene is chunked and locally rendered, and a smooth transition between geometry and texture is achieved by morphing the geometry next to the texture. Finally, the scene effect, LOD detail level and interactive experience effect before and after simplification are compared and analyzed. The scene design of virtual reality technology basically scores 5-6 on each index, while the scene design of common technology only scores 3-4, indicating that the scene design of virtual reality technology works well.
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