激光雷达
计算机科学
点云
软件
汽车工业
环境科学
仿真软件
解算器
实时计算
模拟
遥感
汽车工程
工程类
人工智能
地质学
航空航天工程
程序设计语言
作者
Jose Vargas Rivero,Thiemo Gerbich,Boris Buschardt,Jia Chen
出处
期刊:IEEE transactions on intelligent vehicles
[Institute of Electrical and Electronics Engineers]
日期:2021-03-23
卷期号:7 (1): 57-72
被引量:16
标识
DOI:10.1109/tiv.2021.3067892
摘要
This paper presents the first of its kind real-time simulation of the effect of spray water on an automotive LIDAR sensor. The simulation is based on physically measurable quantities in order to facilitate its validation and extension. Both the sensor and the environment are simulated using open source software tools: Blender and Cycles, with the objective of facilitating standardization and broader adoption. The parameters required to construct and calibrate the simulation are extracted from real measurements done on a test area and highway covering different water film thicknesses and vehicle speeds. The simulation is validated in different stages, first by comparing the trajectories of the particles with a regular solver and secondly, by the spatial distribution of the virtual and real point clouds with the measurement results. The resulting framework can be easily expanded to cover scenarios that are more complex and other phenomena counterproductive to the performance of a LIDAR sensor like dirt, exhaust gases, snow, rain and fog. The virtually generated point clouds can be used to validate the performance of the software required for the segmentation, classification and tracking of objects generated by the LIDAR sensor, thereby reducing development costs and increasing software quality.
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