Effects of Annotations and Homework on Learning Achievement: An Empirical Study of Scratch Programming Pedagogy

刮擦 计算机科学 背景(考古学) 数学教育 混合学习 教育学 教育技术 心理学 程序设计语言 古生物学 生物
作者
Addison Y.S. Su,Chester S. J. Huang,Stephen J.H. Yang,Ting-Jou Ding,Yi‐Zeng Hsieh
摘要

Introduction Students engage in an especially useful practice by making annotations to learning materials. The positive effects of making and sharing annotations on learning Scratch programming have been presented in the study of Su, Yang, Hwang, Huang and Tern (2014). The use of making annotations has a positive influence on learning achievement and it stimulates students' motivation to learn (Su, Yang, Hwang, & Zhang, 2010). Hsiao and Brusilovsky (2010) thought that annotations could support community feedback in the process of learning Lego. Garner (2009) indicated that Scratch programming is akin to Lego, which is ideal for primary school students. We developed an annotation-based Scratch programming system, ASP, which allowed students to highlight important points and key concepts. Furthermore, it supports the storage of making, sharing, and reviewing annotations, so students can subsequently find their previous ideas and thoughts. The mechanism provides opportunities for students to critically recall past memories and to think about how to use them. Making and sharing annotations can expand students' ideas and thoughts, which may lead to better solutions to solving problems. However, students face various problems in learning Scratch, and invariably students try to find particular ways to solve homework problems. To learn problem-solving-based learning methods is a study in learning itself. The incorporation of ASP, within the context of problem-solving-based teaching, enables students to become aware of and to determine their problem-solving skills and Scratch learning needs (Su, Yang, Hwang, Huang, & Tern, 2014). The innovative approach also allows students to be able to enhance their learning potential in the area of Scratch programming. All the issues described above have been explored in this paper by conducting an empirical study of the Scratch programming class using ASP tool-supported problem-solving-based teaching approach. Literature review Annotation systems supported by Scratch programming pedagogy The objective of Scratch programming pedagogy is to encourage students to think about their own practical experience. Garner (2009) and believe that Scratch programming should have a low floor (easy to get started) and a high ceiling (opportunities to create increasingly complex projects over time). Thus, we conducted an empirical study of Scratch programming pedagogy at a Taiwanese elementary school, and students could easily understand the Chinese interface of Scratch programming when first introduced to Logo programming. A variety of annotation systems have been developed for helping teachers and students to teach and learn digital learning materials. Microsoft has published OneNote that is a personalizable annotation tool. Teachers and students can use a digital pen, a keyboard, or a multimedia recording to input annotations. However, the system annotations can only annotate Microsoft documents and be shared through e-mails. Yang, Chen, and Shao (2004) proposed a personalized annotation management system, and they have demonstrated that personalized annotation enhances knowledge sharing and learning in students' online learning activity. Hwang, Wang, and Sharples (2007) developed a multimedia annotation system that enables students to annotate multimedia objects as well as create multimedia content, such as pictures, audio and video as annotations. Yang, Zhang, Su, and Tsai (2011) proposed a collaborative multimedia annotation system that allows users of audio and video to make and share personal and group annotations that are synchronized with the multimedia. The system permits sharing of personal knowledge and collaboration among learners; annotations can be accessed by other users remotely through the Internet. Following the previous studies, we found that existing annotation systems do not support the Chinese interface of Scratch programming, and users cannot make, review, and share annotations directly inside the Scratch programming editing environment. …
最长约 10秒,即可获得该文献文件

科研通智能强力驱动
Strongly Powered by AbleSci AI
科研通是完全免费的文献互助平台,具备全网最快的应助速度,最高的求助完成率。 对每一个文献求助,科研通都将尽心尽力,给求助人一个满意的交代。
实时播报
Donnie发布了新的文献求助10
刚刚
scc完成签到,获得积分10
刚刚
呼叫554发布了新的文献求助30
刚刚
Ava应助向北游采纳,获得10
刚刚
CodeCraft应助科研通管家采纳,获得10
1秒前
SciGPT应助科研通管家采纳,获得10
1秒前
科研通AI5应助MRCHONG采纳,获得10
1秒前
Simon应助科研通管家采纳,获得10
1秒前
研友_VZG7GZ应助科研通管家采纳,获得10
1秒前
wangg完成签到,获得积分20
1秒前
1秒前
Zn应助科研通管家采纳,获得20
1秒前
吹雪完成签到,获得积分0
1秒前
暴躁四叔应助科研通管家采纳,获得20
2秒前
2秒前
wanci应助科研通管家采纳,获得30
2秒前
2秒前
hhh发布了新的文献求助10
2秒前
上官若男应助科研通管家采纳,获得10
2秒前
汉堡包应助科研通管家采纳,获得10
2秒前
NexusExplorer应助科研通管家采纳,获得10
2秒前
乐乐应助科研通管家采纳,获得10
2秒前
2秒前
大个应助科研通管家采纳,获得10
2秒前
2秒前
2秒前
2秒前
3秒前
3秒前
Angelo完成签到 ,获得积分10
3秒前
xxxidgkris发布了新的文献求助30
3秒前
RC_Wang应助搬砖美少女采纳,获得10
3秒前
567完成签到,获得积分10
3秒前
3秒前
阳光人生完成签到,获得积分10
3秒前
4秒前
bkagyin应助一平采纳,获得10
4秒前
LLL完成签到,获得积分10
5秒前
liuliumei完成签到,获得积分10
5秒前
华仔应助呼啦呼啦咔采纳,获得10
5秒前
高分求助中
Continuum Thermodynamics and Material Modelling 3000
Production Logging: Theoretical and Interpretive Elements 2700
Social media impact on athlete mental health: #RealityCheck 1020
Ensartinib (Ensacove) for Non-Small Cell Lung Cancer 1000
Unseen Mendieta: The Unpublished Works of Ana Mendieta 1000
Bacterial collagenases and their clinical applications 800
El viaje de una vida: Memorias de María Lecea 800
热门求助领域 (近24小时)
化学 材料科学 生物 医学 工程类 有机化学 生物化学 物理 纳米技术 计算机科学 内科学 化学工程 复合材料 基因 遗传学 物理化学 催化作用 量子力学 光电子学 冶金
热门帖子
关注 科研通微信公众号,转发送积分 3527304
求助须知:如何正确求助?哪些是违规求助? 3107454
关于积分的说明 9285518
捐赠科研通 2805269
什么是DOI,文献DOI怎么找? 1539827
邀请新用户注册赠送积分活动 716708
科研通“疑难数据库(出版商)”最低求助积分说明 709672