变形杆菌
鉴定(生物学)
平行线
具身认知
感知
心理学
启动(农业)
相似性(几何)
人机交互
认知心理学
计算机科学
社会心理学
人工智能
工程类
生物
生态学
机械工程
发芽
植物
基因
图像(数学)
生物化学
神经科学
大肠杆菌
作者
Anna Samira Praetorius,Daniel Görlich
出处
期刊:Progress in IS
日期:2021-01-01
卷期号:: 109-122
被引量:6
标识
DOI:10.1007/978-3-030-68086-2_9
摘要
The Proteus Effect, introduced by Yee and Bailenson (), suggests that users of a virtual environment adapt their behaviour to the characteristics of their respective avatars. Because numerous studies and experiments concerning the Proteus Effect have been published since 2007, we herein provide a literature review and evaluate the theoretical framework. Based on the comparison of their findings and conclusions about the theoretical framework of the effect and its explanatory approaches such as self-perception theory and priming, we classify these studies with regard to self-similarity, wishful identification, and embodied presence. This allows for revealing parallels to the processes of self-identification.
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