地形
点(几何)
计算机科学
任务(项目管理)
运输工程
地理
土木工程
建筑工程
工程类
数学
地图学
系统工程
几何学
作者
Tiago Boelter Mizdal,Cesar Tadeu Pozzer
标识
DOI:10.1109/sbgames.2018.00032
摘要
Modeling a terrain with a large amount of details by hand is an arduous task. Creating roads, villages, buildings and other details demands a lot of time from an artist. In this paper we propose a solution that analyzes the terrain, defines proper areas for the villages and generates the roads connecting them. The area delimited to each village is given by the characteristics of the terrain. The road system is generated using the A* algorithm with our own cost functions that consider the slope of the terrain. Our method is also able to create T-junctions and works from a starting point to any other road. Buildings are placed on each village according to a seed and their locations are defined in acceptable areas of the terrain.
科研通智能强力驱动
Strongly Powered by AbleSci AI