逃避现实
主流
价值(数学)
游戏中的回合、回合和计时系统
心理学
博弈机制
社会心理学
计算机科学
电子游戏设计
互联网隐私
多媒体
政治学
机器学习
法学
作者
Paul Cairns,Christopher Power,Mark Barlet,Gregory Haynes,Craig Kaufman,Jen Beeston
标识
DOI:10.1177/1555412019893877
摘要
It is increasingly recognized that there are many players of mainstream digital games who have some form of disability. It is not known which aspects of games are valued by players, regardless of whether they have a disability. We report on a survey of 71 players from the general game community and 123 players with disabilities asking what makes games important to them. We found established motivations to play such as social connection and escapism but additionally that players find games beneficial and provide artistic experiences. Players with disabilities explicitly referred to games helping them to feel enabled or being on a level footing with nondisabled players. The value of accessible games is not just mere play but playing the same games as everyone else. This implies that achieving accessibility through adapting games is an important approach to provide the valued connection and enablement that games provide.
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