强化学习
计算机科学
抽象
贝尔曼方程
功能(生物学)
人工智能
过程(计算)
价值(数学)
空格(标点符号)
机器学习
数学优化
数学
操作系统
认识论
哲学
生物
进化生物学
作者
Tejas D. Kulkarni,Karthik Narasimhan,Ardavan Saeedi,Joshua B. Tenenbaum
出处
期刊:Cornell University - arXiv
日期:2016-01-01
被引量:438
标识
DOI:10.48550/arxiv.1604.06057
摘要
Learning goal-directed behavior in environments with sparse feedback is a major challenge for reinforcement learning algorithms. The primary difficulty arises due to insufficient exploration, resulting in an agent being unable to learn robust value functions. Intrinsically motivated agents can explore new behavior for its own sake rather than to directly solve problems. Such intrinsic behaviors could eventually help the agent solve tasks posed by the environment. We present hierarchical-DQN (h-DQN), a framework to integrate hierarchical value functions, operating at different temporal scales, with intrinsically motivated deep reinforcement learning. A top-level value function learns a policy over intrinsic goals, and a lower-level function learns a policy over atomic actions to satisfy the given goals. h-DQN allows for flexible goal specifications, such as functions over entities and relations. This provides an efficient space for exploration in complicated environments. We demonstrate the strength of our approach on two problems with very sparse, delayed feedback: (1) a complex discrete stochastic decision process, and (2) the classic ATARI game `Montezuma's Revenge'.
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