Thinking styles and conflict management: a gamified empirical study

人格心理学 心理学 独创性 体验式学习 冲突管理 背景(考古学) 人格 社会心理学 实证研究 价值(数学) 认知风格 感觉 应用心理学 认知 创造力 社会学 教育学 社会科学 计算机科学 古生物学 神经科学 哲学 机器学习 认识论 生物
作者
Rosa Hendijani,Mohammad Milad Ahmadi
出处
期刊:The international journal of organizational analysis 卷期号:32 (5): 834-860 被引量:3
标识
DOI:10.1108/ijoa-12-2022-3538
摘要

Purpose Individual differences cause many differences in human behaviour, and the first source of these differences is personality. In various organisations, employees are encouraged to manage conflict through conflict management styles. The way people think can be an essential factor in their ability to conflict management. Difficult employees are individuals who constantly use problematic communication styles to express their feelings and thoughts to direct the behaviour of others. This empirical study aims to investigate the effect of thinking styles on individuals’ conflict management in dealing with difficult personalities. Design/methodology/approach To achieve the research purpose, a gamified situation was designed, and a survey was performed in laboratory settings and on an online platform. At first, participants’ reactions were measured in the simulated conflict management situation dealing with difficult personalities; subsequently, the dominant thinking style of participants was measured by the rational-experiential inventory (REI) and the cognitive reflection test. At the end, participants answered a series of demographic questions. Findings The collected data were then analysed by regression analysis. Based on the findings of this study, the rational thinking measured by the REI40 has a significant and positive effect on the performance of individuals in conflict management with difficult personalities in an organisational context; in other words, rational thinking leads to better performance in conflict management than experiential thinking. Originality/value The value of this article lies in the direct study of the impact of thinking styles on conflict management, which was done by focusing on difficult organisational personalities. Also, using gamification in research design is another research initiative.
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