博弈机制
透视图(图形)
计算机科学
教学设计
游戏中的回合、回合和计时系统
钥匙(锁)
游戏设计
数学教育
电子游戏设计
人机交互
多媒体
心理学
人工智能
计算机安全
作者
Rosemary Garris,Robert H. Ahlers,James E. Driskell
标识
DOI:10.1177/1046878102238607
摘要
Although most agree that games can be engaging and that games can be instructive, there is little consensus regarding the essential characteristics of instructional games. Implicit in the research literature is the notion that if we pair instructional content with certain game features, we can harness the power of games to engage users and achieve desired instructional goals. In this article, the authors present an input-processoutput model of instructional games and learning that elaborates (a) the key features of games that are of interest from an instructional perspective; (b) the game cycle of user judgments, behavior, and feedback that is a hallmark of engagement in game play; and (c) the types of learning outcomes that can be achieved. The authors discuss the implications of this approach for the design and implementation of effective instructional games.
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