商业模拟
创造力
高阶思维
数学教育
学生参与度
心理学
反转课堂
批判性思维
混合学习
教育学
教育技术
教学方法
知识管理
计算机科学
社会心理学
认知指导教学
作者
Yueh‐Min Huang,Lusia Maryani Silitonga,Ting‐Ting Wu
标识
DOI:10.1016/j.compedu.2022.104494
摘要
Engagement forecasts positive education outcomes such as learning and skills development. Business simulation games (BSGs) are linked to skills development, and the flipped classroom is acknowledged as a successful approach for encouraging student-centered learning through engagement. This study investigated the impact of BSGs in a flipped classroom on student engagement, learning achievement, and higher-order thinking skills (HOTS). A quasi-experimental design was employed in an undergraduate entrepreneurship course. The sample consisted of 48 students in a business university. The flipped classroom was designed for both the control and experimental groups, but the instructional material was implemented using a BSG with the experimental group. The results of quantitative and qualitative analyses indicated that the use of the BSG had positive impacts on behavioral engagement, cognitive engagement, and learning achievement and improved HOTS such as problem-solving, critical thinking, and creativity.
科研通智能强力驱动
Strongly Powered by AbleSci AI