人格
背景(考古学)
计算机科学
语言模型
工作(物理)
人工智能
人机交互
随机存取存储器
自然语言处理
语音识别
计算机硬件
工程类
机械工程
古生物学
生物
作者
Matthias Müller-Brockhausen,Giulio Barbero,Mike Preuß
标识
DOI:10.1109/cog57401.2023.10333244
摘要
This work examines the feasibility of using Language Models (LMs) to generate chatter that stays in context based on persona descriptions. We clearly distinguish between chatter and dialogue, explain why we believe that chatter yields more promise for integration, and experimentally show that in 500 generated samples the majority (79%) of responses stayed in context. Additionally, we coarsely check that most (≈70%) consumer gaming hardware has enough random access memory (RAM) to store a small 7B 4-bit quantized LM model such as LLama.cpp on top of a demanding AAA game. Finally, we outline our vision for the future of games and language models and their potential synergies.
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