计算机科学
普通合伙企业
背景(考古学)
虚拟现实
公民新闻
参与式设计
知识管理
数字素养
工作(物理)
数字图书馆
读写能力
万维网
社会学
人机交互
业务
工程类
机械工程
艺术
古生物学
教育学
平行线
诗歌
文学类
财务
生物
作者
Johanna Ylipulli,Matti Pouke,Nils Ehrenberg,Turkka Keinonen
标识
DOI:10.1016/j.future.2023.08.001
摘要
We introduce a project titled as Our Shared Virtual World which aims at increasing public libraries' capability to provide knowledge on digital technology to general public. The practical goal of the project has been to produce a functional prototype of a virtual reality application that could be utilized freely in all the public libraries in Finland. In many countries worldwide, libraries' role is expanding from providers of traditional books to providers of information technologies and related new forms of literacy, and this development provides the broader backdrop for the project. The contribution of the article is two-fold: First, we describe how an immersive virtual reality (VR) application can be collaboratively developed within this specific research context, namely within a network of public libraries, and introduce the tangible outcome of the project, the VR application called Forest Elf. Secondly, we scrutinize how results of such a design work can be sustained over time: through participatory design (PD), we aimed at creating conditions which would enable public libraries to continue developing and using the artefact also after the project. We provide insights on how to tackle the challenge of research prototypes ending up being abandoned, and what factors in the context of library partnership support or hamper sustainable digital innovation – digital innovation that is inclusive and equitable but also has a long-lasting impact.
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