游戏设计
博弈机制
游戏开发者
游戏艺术设计
日常生活
电子游戏
光学(聚焦)
社会实践
游戏设计文档
电子游戏设计
社会学
计算机科学
公共关系
社会心理学
心理学
多媒体
认识论
政治学
艺术
哲学
物理
光学
表演艺术
艺术史
作者
Kristian Haulund Jensen,Lars Fynbo,Nicolai Nybro Hansen
标识
DOI:10.1177/14614448231187820
摘要
Game design’s influence on how gaming is practiced is a debated topic within video game research. Overlapping with this debate are questions of how game design and social practice each contribute to experiences of problematic gaming. In this study, we drew on focus groups and individual interviews with a total of 107 adolescents. We deployed practice theory to demonstrate how game design is an integrated part of the material configurations of everyday gaming practices. Furthermore, we will provide empirical examples of how interplays between game design and social practices can shape experiences of problematic gaming. In the analysis, we will demonstrate how adverse consequences of gaming can emerge in the clash between game design and everyday life obligations. Additionally, we will show how strategically designed monetary mechanics and patterns can be intensified or stifled by players’ socializing practices. Finally, we will address the interplay between gendered practices and game designs.
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