刺激(心理学)
心理学
认知心理学
感知
闪烁
对手
物理医学与康复
计算机科学
神经科学
医学
计算机安全
材料科学
冶金
作者
Warren Young,Damian Farrow
出处
期刊:Strength and Conditioning Journal
[Ovid Technologies (Wolters Kluwer)]
日期:2013-04-01
卷期号:35 (2): 39-43
被引量:56
标识
DOI:10.1519/ssc.0b013e31828b6654
摘要
THE PURPOSE OF THIS ARTICLE IS TO REVIEW RECENT EVIDENCE TO HELP GUIDE THE TRAINING OF AGILITY. AGILITY SKILL USUALLY INVOLVES REACTING TO A STIMULUS BEFORE PERFORMING A MOVEMENT WITH A CHANGE OF DIRECTION OR VELOCITY. RESEARCH HAS SHOWN THAT BETTER PERFORMERS CAN BE DISTINGUISHED FROM LOWER SKILLED ATHLETES BY THE ABILITY TO QUICKLY AND ACCURATELY REACT TO OPPONENT’S MOVEMENTS, BUT NOT TO A GENERIC STIMULUS SUCH AS A FLASHING LIGHT. THEREFORE, TRAINING FOR AGILITY SHOULD INCLUDE A PERCEPTUAL AND DECISION-MAKING COMPONENT INVOLVING REACTING TO MOVEMENTS OF OTHERS, AND THIS MAY BE ACCOMPLISHED WITH EVASIVE DRILLS OR SMALL-SIDED GAMES.
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