移情
叙述的
讲故事
悲伤
主题(计算)
游戏设计
渲染(计算机图形)
心理学
电子游戏
多媒体
计算机科学
社会心理学
艺术
万维网
人工智能
文学类
愤怒
作者
Jonas de Araújo Luz,Maria Andréia Formico Rodriguês,Jessica Hammer
标识
DOI:10.1109/segah52098.2021.9551860
摘要
This work presents a storytelling prototype game to foster empathy and connect people emotionally with breast cancer journeys based on true real-world stories. We planned each event to introduce different character's possible choices, including personal conflicts and doubts. This way, the players can have a chance to experience the increasing sadness, desperation, etc., in the patient character. Along with the narrative, we included 3D body and facial animations to help build empathy and provide a more engaging game experience. Although characters in 3D feel alive, their animations require much more attention to anatomical modeling, rigging, rendering, and camera control. We conducted playtesting sessions. The results showed that the breast cancer theme, animations, and the original game's story pleased and provoked an emotional and empathetic response in the players.
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