计算机科学
增强现实
补语(音乐)
可视化
多媒体
体验式学习
课程
人机交互
教育技术
人工智能
数学教育
互补
心理学
化学
表型
基因
生物化学
数学
教育学
作者
Marc Ericson C. Santos,Angie Chen,Takafumi Taketomi,Go Yamamoto,Jun Miyazaki,Hirokazu Kato
出处
期刊:IEEE Transactions on Learning Technologies
[Institute of Electrical and Electronics Engineers]
日期:2014-01-01
卷期号:7 (1): 38-56
被引量:320
摘要
Augmented reality (AR) technology is mature for creating learning experiences for K-12 (pre-school, grade school, and high school) educational settings. We reviewed the applications intended to complement traditional curriculum materials for K-12. We found 87 research articles on augmented reality learning experiences (ARLEs) in the IEEE Xplore Digital Library and other learning technology publications. Forty-three of these articles conducted user studies, and seven allowed the computation of an effect size to the performance of students in a test. In our meta-analysis, research show that ARLEs achieved a widely variable effect on student performance from a small negative effect to a large effect, with a mean effect size of 0.56 or moderate effect. To complement this finding, we performed a qualitative analysis on the design aspects for ARLEs: display hardware, software libraries, content authoring solutions, and evaluation techniques. We explain that AR incur three inherent advantages: real world annotation, contextual visualization, and vision-haptic visualization. We illustrate these advantages through the exemplifying prototypes, and ground these advantages to multimedia learning theory, experiential learning theory, and animate vision theory. Insights from this review are aimed to inform the design of future ARLEs.
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