笔记本电脑
服装
背景(考古学)
心理学
产品(数学)
计算机科学
分散注意力
人机交互
认知心理学
几何学
数学
生物
历史
操作系统
古生物学
考古
作者
Ha Kyung Lee,Dooyoung Choi
出处
期刊:Journal of Fashion Marketing and Management
[Emerald (MCB UP)]
日期:2022-07-08
卷期号:27 (3): 418-435
被引量:9
标识
DOI:10.1108/jfmm-09-2021-0238
摘要
Purpose This study aims to explore consumers' vicarious experience of touch, namely, mental simulation for touch, through product pictures as visual stimuli and the use of touch devices as motion stimuli in the context of online fashion shopping. Design/methodology/approach Participants were randomly exposed to one of the two texture conditions (weak vs strong tactile sensitivity). The responses from the participants who used a laptop as a non-touch device and a touch device were considered in the analysis. A total of 179 responses were analyzed with analysis of variance and the PROCESS procedure for path analysis using SPSS 20.0. Findings The interaction effects of tactile sensitivity and device types on mental simulation for touch were significant; seeing a less tactile-sensitive product facilitated a greater mental simulation for touch when using a touch device; however, seeing a tactile-sensitive product produced a similar mental simulation for touch, regardless of device types. Furthermore, browsing a less tactile-sensitive product using a touch device increased favorable product attitudes, fully mediated by mental simulation for touch. Originality/value This study contributes to the literature on online shopping behaviors of fashion consumers by showing the role of mental simulation for touch that is shaped by the tactile qualities of products and device types. Exploration of this topic can contribute significantly to online fashion retailers because studies on consumers' mental simulation for touch are limited.
科研通智能强力驱动
Strongly Powered by AbleSci AI